Games with Online Play Components

   Critically Endangered small

Video games with online components that have online elements for interactive aspects of play, in particular those with online multiplayer components. This does not exclude games that have both online multiplayer and offline single player components (e.g., Dark Souls has online multiplayer components but also has the ability for single player play in offline mode) but rather the focus on the entry is on the online components for interactive play and there is more potential to preserve the interaction. This excludes games that are no longer available legally.

Digital Species: Gaming

Trend in 2023:

increased riskTowards even greater risk

Consensus Decision

Added to List: 2019 (rescoped 2023)

Trend in 2024:

No change No Change

Previously: Critically Endangered

Imminence of Action

Action is recommended within three years, detailed assessment within one year.

Significance of Loss

The loss of tools, data or services within this group would impact on a large group of people and sectors.

Effort to Preserve | Inevitability

It would require a major effort to prevent or reduce losses in this group, including the development of new preservation tools or techniques.

Examples

Dark Souls, Minecraft, Portal 2, Stardew Valley, Super Mario Bros. Wonder.

‘Practically Extinct’ in the Presence of Aggravating Conditions

Lack of skills, commitment or policy from corporate owners; always online DRM; uncertainty over IPR or the presence of orphaned works; lack of offline backup; changing business model of providers; limited recognition of value of game play; over dependence on goodwill of ad-hoc community; dependency on bespoke hardware or interfaces; Complex hardware dependencies or bespoke hardware.

‘Endangered’ in the Presence of Good Practice

Emulation pathway; source code; trusted repository; large user community; IPR supportive of preservation; strong documentation.

2023 Review

This entry, alongside the Games with ‘Offline Play Components’ entry, was created from rescoping the previous ‘Old or Non-current Video Games’ entry as part of the 2023 Bit List review. It was rescoped to highlight the differences in preserving online components as opposed to offline components in video games, specifically the dependency of servers.

2024 Interim Review

The 2024 Council agreed These risks remain on the same basis as before, with no significant trend towards even greater or reduced risk (‘No change’ to trend).

Additional Comments

Whilst this entry focuses on games with online play components that are still accessible (any servers that have been shut down or discontinued would fall into the Shut Down or Discontinued Video Games entry), these games could potentially lose server support thus necessitating urgent action to preserve the online component whilst the server is still active. A recent example of this is the announcement in October 2023 of Nintendo discontinuing online services for Nintendo 3DS and Wii U software from early April 2024. Whilst the offline component will still be accessible, the game will have lost features and/or game modes that use online components thus changing the nature of the game.

Case Studies or Examples:

See also:

  • The Play It Again: Preserving Australian Videogame History of the 1990s (Play It Again 2) project, which builds on the original Play It Again project focused on curating a collection of Australasian games of the 1980s. This second iteration of Play It Again was assembled with the aim of building a collection of significant 1990s Australian videogames for the Australian Centre for the Moving Image (ACMI), preserving these and evaluating relevant emulation platforms, including EaaSI to determine their efficacy for accessing born digital artefacts. See: Play It Again Project (n.d.) ‘About’. Available at: https://playitagainproject.com/; and (2024) ‘Play It Again: Preserving Australian Videogame History of the 1990s’, Digital Preservation Awards 2024. Available at: https://www.dpconline.org/events/digital-preservation-awards/the-finalists-award-for-research-and-innovation?view=article&id=5286:dpa2024-finalists-ri-play-it-again&catid=100:digital-preservation-awards [accessed 06 September 2024]

  • Arneil, C. (2024) International Video Game Preservation Survey Report, National Film and Sound Archive of Australia, Australian Government. Available at: https://www.nfsa.gov.au/collection/curated/international-video-games-preservation [accessed 22 October 2024]

  • ACMI (2022), ‘Australian cultural institutions unite to collect videogames’. Available at: https://www.acmi.net.au/about/media/media-releases/australian-cultural-institutions-unite-to-collect-videogames/ [accessed 24 October 2023]

  • The Videogame Heritage Society, led by the National Videogame Museum, founded in 2022 to bring together organizations and collectors working with videogames. It provides advocacy, expertise, and support in collecting, preserving and displaying video games. See National Video Museum (2020) ‘Videogame Heritage Society’. Available at: https://thenvm.org/about/vhs/ [accessed 24 October 2023]

  • The Video Game History Foundation is a 501(c)3 non-profit dedicated to preserving and teaching the history of video games. See Video Game History Foundation (n.d.), ‘Mission’. Available at: https://gamehistory.org/our-mission/ [accessed 24 October 2023]

  • The British Film Institute's “Embracing a wider screen culture” strategy notes the cultural significance of video games and states that they intend to embark on sector research, engagement and knowledge exchange (including on the preservation of video games and digital media). See BFI (n.d.) ‘Embracing a wider screen culture’. Available at: https://blog.bfi.org.uk/long-read/our-ambitions/embracing-a-wider-screen-culture/ [accessed 24 October 2023].


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